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  • 2305 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


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  • Posts

    • I have attached both log files, as the compressed still did not have anything in it after trying to start several games.  16-04-24_01-15-18_DebugLog.txt 14-04-24_17-43-58_DebugLog.txt 14-04-24_18-02-15_DebugLog.txt 14-04-24_18-04-18_DebugLog.txt 14-04-24_18-08-16_DebugLog.txt 14-04-24_18-14-41_DebugLog.txt 14-04-24_18-18-04_DebugLog.txt 14-04-24_18-19-37_DebugLog.txt 14-04-24_18-24-48_DebugLog.txt 14-04-24_18-25-32_DebugLog.txt 14-04-24_18-28-19_DebugLog.txt 14-04-24_18-31-23_DebugLog.txt 14-04-24_18-36-49_DebugLog.txt 14-04-24_18-40-13_DebugLog.txt 14-04-24_19-09-53_DebugLog.txt 14-04-24_19-13-22_DebugLog.txt 15-04-24_12-07-45_DebugLog.txt 15-04-24_12-09-36_DebugLog.txt 15-04-24_12-10-26_DebugLog.txt 15-04-24_12-11-22_DebugLog.txt 15-04-24_12-14-18_DebugLog.txt 15-04-24_12-22-52_DebugLog.txt 15-04-24_12-27-22_DebugLog.txt 15-04-24_12-28-04_DebugLog.txt 15-04-24_15-01-59_DebugLog.txt 15-04-24_15-03-02_DebugLog.txt 15-04-24_15-03-52_DebugLog.txt 15-04-24_15-04-27_DebugLog.txt 15-04-24_15-08-39_DebugLog.txt 16-04-24_01-12-33_DebugLog.txt 16-04-24_01-13-20_DebugLog.txt 28-06-22_14-38-53_DebugLog.txt 28-06-22_15-51-45_client chat Bob.txt 28-06-22_15-51-56_ZombieSpawn.txt logs.zip
    • I share a similar sort of viewpoint (less about 'cheating' and more about 'changes the experience'), however it is worth bearing in mind the devs intended for modding to be part of the game, otherwise they wouldn't have added LUA scripting. I'm also not a fan of the idea of having my own installation modded by a third party server, because if the server scene were to grow, there's a risk this could be exploited by bad faith actors, or alternatively, novice modders who simply accidentally implement code poorly.   I know some might say the mods are limited in what they could do, but if you're able to perform a while loop and if statements, fork-bombs and perpetual resource loading traps are already a possibility. I don't exactly have the cunning of mind to 'break out of the sandbox', but just because most folks can't, doesn't mean smart folks can't. One merely only has to look at the Minecraft hacking scene to see the talent in programming some of them have.   I already know Project Zomboid has people with 'sort of hacks', such as tools that automate experience grinding, and whilst I get those are out of frustration with the slow-grind mechanics, they're already entering that territory.   This means mods have a two-way risk: A) Bad faith servers attempting to download mods that engage in some sort of foul play, and B) Bad faith users with installed mods that give unfair advantages over other players   I personally think for servers, certified mods or some sort of vetting process/signature ought to be used. If a mod turns out to be bad faith, it is then very easy to revoke the certification if it turns out the mod is bad (bad actor bad, not bad quality bad).   Client side hacking is harder to address as the client can spoof their file contents, any sort of hashes etc, and it requires server-side resources to 'keep tabs' for anomalies (I used to build a custom mod to detect hackers in Zombie Panic Source a very long time ago).   I personally believe hacking originates from two things - either frustration with gameplay mechanics, which is fixable with tweaks to how the gameplay works (automation best works if a task is extremely repetitive, boring, or non-novel; so don't do this as a gameplay mechanic), or because there's some ulterior motive, such as profit (bot farming, E.G. Runescape), personal validation (E.G. cheating to win). Observant people will notice that highly competitive games will nearly always have far more hacks than cooperative or low-competition games, and games where you can translate items into money (whether legally or illegally) will nearly always be rife with bot farms.
    • i personally feel that anything that is not officially released by the devs , is just a way to cheat the game
    • I understand, but I will need to get the error log from that instance when the game crashes as you have described. Can you share the logs again in that case?
    • Try going to the server's Save folder and delete the "map_sand.bin" file, as that file should not be there.
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