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  • New Topics

  • 2310 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Also, why, oh, why would there be a house alarm installed in a storage unit! (Never mind in a trailer park!)
    • A very small mod that adds an Unpack or Undress button to the title bar of the inventory pane. The Unpack button is to unpack a container unto the floor/ground, where the player is standing. This is handy in places with lots of crates. You can unpack (one at a time) all the crates and then see what to loot. The Undress button is to undress a corpse unto the floor/ground, also, where the player is standing. I started to undress corpses to prevent wasting time by re-examining corpses over and over, especially when dealing with a lot of zombies, e.g. Crossways Mall, etc. It got tedious to select all items and drag it out of the pane to undress these corpses - thus the creation of the button. The fun side effect is that my town now looks like the Rapture happened. https://steamcommunity.com/sharedfiles/filedetails/?id=3237098772
    • Yep, if the zombies are on fire, as in case with humans IRL, their eyes won't be functional anymore, and they might not even hear well anymore due to literally "melting" and turning into ash, it's kinda dumb to see this unlogical situations when there's a burning horde following you so simply, ignoring the fact that their eyes and stuff might've already melted 100 times during the time period when they all were burning.   More clever zombies can be a sandbox option. Rn the only REALLY DANGEROUS option to enable there is: "sprinters", all the rest physical abilities (toughness, strength, for example) are just making the gameplay a little bit harder, but not actually hard if you'll play logically and use actual planning and brain to be stealthy there.   Well, you can also make them open doors right now, or navigate around objects better w/ navigation options, but it'd still be better to have more zombie AI variety-related options to choose from  in sandbox mode (as mentioned here: avoiding fire, climbers, ect.)     "Disabled zombies" and "bite-less zombies" also DO make sence, at least we won't have zombies so much predictable anymroe in terms if they will likely bite you or not, and if they suddenly will otusmart you, or if luck would be on your side. It fits to any zombie game if you really do consider it to be more in-depth realistic   Some previous survivor would deal serious injuries to some zombie but not kill it and for example decapitate its limb or even jaw as a result of the fight, and then you meet this rare zombie, and it can't either bite you (if its jaw is missing), or deal some other sort of damage (depending on wich limbs are decapitated))   Zombies with gear on them like welding masks and motorcycle  helmet should NOT be able to bite players, it makes complete sence and is way more realistic, obviously. But you still can get any other type of wound except bites from such zombies, as they still might have arms to to that, even though their mouth is basically blocked by some physical object (helmet, mask)     The more variety - the better, more realistic, and less predictable gameplay in other cases   --------------------------------------------------------------------------------------------------------- Also, it could all be just a sandbox option, wich can be enabled or disabled by the players only in sandbox mode. Want climbing zombies? want disabled ones, or those avoiding some danger like fire? Launch sandbox mode and enable, or disable these behaviour options there, again, the more opportunities in sandbox mode - the better.
    • What the title says. It's quite wild that spriting can cancel you from any action except this, accidentally clicked on it due to a horde, sprinted to cancel, it didn't.
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