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  1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. Mapping

      Visit exotic places.

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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

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  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

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    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

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  • New Topics

  • 2307 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • i suddenly feel eager for a wafflecake with strawberries and chocolate
    • see, what really draw me to this game was exactly the "The Sims 1" visual, but with guns!  Also, being able to get in a car and actually drive it , something TS1 wouldnt allow. some may say that bad advertising is still advertising. But getting too many people to the game with the wrong idea, could be harmful in the long term. To tell you the truth, the first time i installed the game, i hated it, and ended up uninstalling it. Didn't ask for a refund. Later on, i don't know why, it came to me that saying "good things are hard", ... so i decided to try again. In my gameplay, i came from "dying in the 2nd zombie" to "being able to survive almost 2 months" .  I'm still trying. many games allow external modding, PZ is not the first and surelly wont be the last. Hell, depending of that one person's perspective,  any changes to the default behaviour of a game could be considered modding. Like difficulty (easy - normal - hard) , camera-view, etc.  Its just "internal" modding.   like i tried to mention in the other thread, (and SilentLight 's writing corrected me ) its only my personal feeling, that external mods change too much the original gameplay intention. And it really might get to a point of being a cheating mechanism. Someone said in an earlier post, that a non-official modded server could be used intentionally to harm  other people, and i agree, because the majority of the players actually have no idea  of what the source code of those mods could do. Trojans and backdoor exploits, maybe ? It's online , right,  so it's always good to be careful. Yes. Well, if the game allows modding, as long as the source code is not being modified, people could have a possibility to create their own experience. It's a good thing, i think. But at this point, i'll stick with the "vanilla way" of playing. At least, until i can figure out the rest of the game. Who knows, in the furure, i might too, to try mods, We never know.
    • I'm trying to add two new tiles to the game so that I can turn them into machines in the future.  I made three files: .tiles, .pack, CB_WorldFiller.lua. Arranged them as follows:        When I load the server (this makes it easier for me to work and test the functionality of the mod, write commands, etc.) with such a set of files, it loads and works. But as soon as I add the following script, everything stops working:   module CBitems { imports { Base } item Press { Type = Moveable, DisplayCategory = Furniture, Icon = CBpress, Weight = 5.0, DisplayName = Press, WorldObjectSprite = press_test_0, }   With this script I am trying to create an item (press) so that the player can later craft it, place it and use it for work. What's my mistake? Please tell me, I spent eight hours trying to implement all this.
    • Gotta disagree about most of this.   Mods more often fill niches we're not interested in exploring, in ways that we feel would not be fitting with the game; Mods often scratch that power-fantasy itch that some expect from their games; mods often turn something more organic ( and yes, playing it safe is the natural outcome of that in this setting ) into something more gamey if that's what players want. This may sound judgmental, but it's all good to me -- the whole point of supporting mods is to let you do your own thing (up until it impinges development) while we do ours, after all.   It's just that people as a group also do not agree on everything and don't seem to have a grasp on what they actually like. They often ruin the fun for themselves because of this. We can't make millions happy -  sometimes we can't even make ourselves happy because working in a team is always going to be some of compromise, even while pursuing a specific vision.     PZ can't be all things to all people short of recreating the universe atom by atom: you see needless grind, other people see 400 hours of gameplay  inexplicably chasing those skills (when they could just change the XP modifier). I'm personally bewildered by this and we'll likely change the skill system to what we feel are it main detractors, but you do you.   Same thing for combat. Some people do not seem to want to put in the time to plan ahead (anticipate momentum, know when they pushed too far for the underlying mechanics)  or learn how it works (trial and error; change behaviour; die a lot) -- so be it, there's a mod for that. Some people do not like randomness in games at all -- so be it, someone will probably mod it out one day. But ... we're not going to take on things we feel would hurt the game or slow/distract development just because server owners are way too liberal with mod selection. :/   We respect your right choose, to customize the game. Just remember that our goals might not match your taste (same for individual servers).   In practical terms? just got to get out of your own head and have some fun. That's all that matters (so long as you're not hurting other people). Don't worry about ruining the vanilla experience for yourself. Mod it, tweak it, or don't touch anything and embrace the suck. Don't overthink it, unless that's fun in itself, ofc. :p
    • That is progress, can you in that case share the console.txt file found in the C:\Users\YourUserName\Zomboid folder? Or you can screenshot the alternate launch window again, the window should stay open even if the game crashes and show the error messages at the end. Additionally, new err_pid files might be created after this crash when you click to start, which would be different from the ones you already shared, since the issue is different now. Therefore, can you share these new files as well?
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