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  • New Topics

  • 2312 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • As the title says I can't restart my multiplayer server. It has been working fine since yesterday, but after a programmed restart refused to start and this is the error I got.    C:\Users\Administrator\Documents\Server\PZservermanager>"C:\Users\Administrator\Documents\Server\PZ\StartServer64.bat" | nhcolor 0d,"LOG : Mod" 0a,"LOG : Lua" 0a,"LOG : Lua" 0a,"LOG : General" 09,"LOG : Network" 0a,"LOG : Multiplayer" 0e,"^.*WARN.*$" 0c,"^.*ERRO.*$" C:\Users\Administrator\Documents\Server\PZ>SET PZ_CLASSPATH=java/istack-commons-runtime.jar;java/jassimp.jar;java/javacord-2.0.17-shaded.jar;java/javax.activation-api.jar;java/jaxb-api.jar;java/jaxb-runtime.jar;java/lwjgl.jar;java/lwjgl-natives-windows.jar;java/lwjgl-glfw.jar;java/lwjgl-glfw-natives-windows.jar;java/lwjgl-jemalloc.jar;java/lwjgl-jemalloc-natives-windows.jar;java/lwjgl-opengl.jar;java/lwjgl-opengl-natives-windows.jar;java/lwjgl_util.jar;java/sqlite-jdbc-3.27.2.1.jar;java/trove-3.0.3.jar;java/uncommons-maths-1.2.3.jar;java/commons-compress-1.18.jar;java/ C:\Users\Administrator\Documents\Server\PZ>".\jre64\bin\java.exe" -Djava.awt.headless=true -Dzomboid.steam=1 -Dzomboid.znetlog=1 -XX:+UseZGC -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow -Xms16g -Xmx16g -Djava.library.path=natives/;natives/win64/;. -cp java/istack-commons-runtime.jar;java/jassimp.jar;java/javacord-2.0.17-shaded.jar;java/javax.activation-api.jar;java/jaxb-api.jar;java/jaxb-runtime.jar;java/lwjgl.jar;java/lwjgl-natives-windows.jar;java/lwjgl-glfw.jar;java/lwjgl-glfw-natives-windows.jar;java/lwjgl-jemalloc.jar;java/lwjgl-jemalloc-natives-windows.jar;java/lwjgl-opengl.jar;java/lwjgl-opengl-natives-windows.jar;java/lwjgl_util.jar;java/sqlite-jdbc-3.27.2.1.jar;java/trove-3.0.3.jar;java/uncommons-maths-1.2.3.jar;java/commons-compress-1.18.jar;java/ zombie.network.GameServer -servername pzserver -statistic 0 [0.358s][error][gc] Failed to commit memory (1455) # # A fatal error has been detected by the Java Runtime Environment: # # Internal Error (zMapper_windows.cpp:296), pid=6048, tid=4168 # fatal error: Failed to map memory: 0x000004002d400000 2M (1455) # # JRE version: (17.0.1+12) (build ) # Java VM: OpenJDK 64-Bit Server VM (17.0.1+12-LTS, mixed mode, sharing, tiered, compressed class ptrs, z gc, windows-amd64) # CreateCoredumpOnCrash turned off, no core file dumped # # An error report file with more information is saved as: # C:\Users\Administrator\Documents\Server\PZ\hs_err_pid6048.log # # C:\Users\Administrator\Documents\Server\PZ>PAUSE  
    • I've now also tried using the Items.txt as well as the ItemNames.txt files.   I've tried wrapping the naming into JSON brackes, like   Items_EN = {...} ItemNames_EN = {...}   And tried a couple of more definitions like: Base.ItemName = "Description", ItemName = "Description", Displayname_Base.ItemName = "Description", Displayname_ItemName = "Description", DisplaynameBase.ItemName = "Description", DisplaynameItemName = "Description", ItemName_Base.ItemName = "Description", ItemNameItemName = "Description",   But the only objects that works are the ones with the Description in the file in the Scrips folder, like:   ItemName {DisplayName = This is an item, ...}  
    • Basically a early-mid  to late game mod   Using a variety of resources to make a dropbox ( ala stardew) & a unique Mail box connected to it. This triggers a once a day  leaving a letter in the mail box asking for a item(s)   Leave the requested item in the box and next day will be a thank you letter and the offered trade item.    
    • That would be really a nice addition 
    • Guys, I found out the reason why it happemed. Since I put to pillars right next to the wall, or rather in the wall, it countes as if an invisible wall - hence the bug. Since I also didn't have the doorframe connecting the rooms it countes as one room - the freezer and thus the kitchen was affected by the bug. So don't put the wooden pillars in the wall or else the room will count as outdoors and temparature will be like outside as well. Blue - missing doorframe Red - the wooden pillars in the wall that made it "invisible"
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