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      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. Mapping

      Visit exotic places.

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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

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  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

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    2. Forum Games & Activities

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  • New Topics

  • 2310 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • I tried researching how to correctly make a server backup but no one has really been clear on what to do. Do you think that you could walk me through how to do it?
    • Well anyway, Other hats would be nice, Like Nurse hats, Milkman, Top Hat, Pope hats, Kippa, Picklehaudbe. Ya know, the one's that AREN'T in the game. 
    • no, nothing... it is pure...
    • Hello everyone, I am new to making mods, I downloaded the falcon from this article, installed it and it works correctly. https://theindiestone.com/forums/index.php?/topic/28633-complete-vehicle-modding-tutorial/ Download a blender free fbx model to test, copy the 60falcon folder to the mods folder, and replace EVERYTHING with my own test mod "2015fordexplorer" I went file by file modifying the texts or scripts with the name of my car, just modify or I changed the fbx file that is the 3d model, even the first test I left the falcon textures in my car, to see what would happen. I also tried making a rudimentary custom texture just to test, but not there! Can somebody help me?   This happens in game: Console log: WARN : General , 1714435585021> VehicleType.initNormal> vehicle type "Base.PickUpTruckSmashedLeft" isn't in VehicleZoneDistribution WARN : General , 1714435585022> VehicleType.initNormal> vehicle type "Base.CarSmallSmashedLeft" isn't in VehicleZoneDistribution WARN : General , 1714435585022> VehicleType.initNormal> vehicle type "Base.StepVanSmashedRight" isn't in VehicleZoneDistribution WARN : General , 1714435585022> VehicleType.initNormal> vehicle type "Base.CarLuxurySmashedFront" isn't in VehicleZoneDistribution WARN : General , 1714435585022> VehicleType.initNormal> vehicle type "Base.StepVanSmashedRear" isn't in VehicleZoneDistribution ERROR: Animation , 1714435585027> ModelManager.addVehicle> Failed to find vehicle model: 2015fordexplorer scale = 1.2900 LOG : General , 1714435585149> VehicleCommands: received vehicle getKey zombie.characters.IsoPlayer@6addf610 vehicle=233 LOG : General , 1714435585155> receiveObjectChange addItem DEBUG: Vehicle , 1714435608771> CarController.<init> > Vehicle vid=234 type=Base.Van has been added at (8258,500000;11557,626953;0,265167) auth=vid:Base.Van(234) pid:(-1) auth=Server static=false active=false DEBUG: Vehicle , 1714435613665> CarController.<init> > Vehicle vid=234 type=Base.CarNormalSmashedRight has been added at (8065,001953;11578,000977;0,268877) auth=vid:Base.CarNormalSmashedRight(234) pid:(-1) auth=Server static=false active=false DEBUG: Vehicle , 1714435613689> CarController.<init> > Vehicle vid=235 type=Base.PickUpTruck has been added at (8065,484863;11592,500000;0,379481) auth=vid:Base.PickUpTruck(235) pid:(-1) auth=Server static=false active=false DEBUG: Vehicle , 1714435613721> CarController.<init> > Vehicle vid=255 type=Base.2015fordexplorer has been added at (8065,220215;11613,500000;0,210518) auth=vid:Base.2015fordexplorer(255) pid:(-1) auth=Server static=false active=false ERROR: Animation , 1714435613722> ModelManager.addVehicle> Failed to find vehicle model: 2015fordexplorer scale = 1.2900 LOG : General , 1714435615270> EXITDEBUG: ToggleEscapeMenu 1 LOG : General , 1714435615270> EXITDEBUG: ToggleEscapeMenu 3       Also i can share my files from the mod if u need to debug just ask for them if you need. It is totally frustrating to be guessing how to make a car mod on the entire internet, there are only 2 links to guides and they are from 2018 and 2021, very outdated!!
    • I've had this idea on my mind for over a year now, so I figured I'd make a thread after seeing the most recent thursdoid talking about introducing new recipe magazines to find in-world. Or if it isn't utilized, maybe to see if a modder out there likes it enough to make something of it. If anyone has seen the After Prison Show on youtube, you'll know the kinds of recipes I'm talking about. The thought is that this could either be recipes that have a random chance of spawning inside prisons, or a special trait for a hypothetical "Ex-Con" profession. These hard times recipes could be extremely useful in a post-apocalyptic scenario.   The base of many of these recipes would revolve around using ramen noodles, crackers, bags of chips, cookies and similar items as a base for a variety of things - everything from jailhouse burritos to making prison birthday cake. Plastic bags or empty chip bags could be used in place of bowls. I'm not going to go into specifics of exact recipes to use, as there are a plethora of real recipes around the internet you can find for inspiration.    
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