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      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

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    4. Mapping

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  4. General Games Development

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  • New Topics

  • 2316 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Yes, double-checked now.   Just tried and results were the same. To be clear, stutters happen even after hour-long sessions which means the system is using all the memory it can.   I have installed it manually following the wiki if that's what you mean. It's not my first arch install so I don't believe it's anything wrong with my setup and if it was I honestly have no idea where to start debugging. Would honestly be interesting to test in other distros and I'll try this later. If it helps, I see the same results in both wayland and X11. Also done some tests on the native JVM in my machine and it seems somewhat better with ZGC, but the game crashes A LOT. As I only see these issues using ZGC and I have expendable RAM it won't bother me for now, but I'm reporting in case someone else seems the same problem. I have found an old reddit post that says the game runs better in proton for that user too, so it's something to consider. I'll update with tests on EndeavourOS to see if I see any changes.
    • yes I have mods but every build I do I can see the roof at the bottom point of it unlike premade builds
    • Tl;DR: WorldItemRemovalList is removing my own bullet casings, but not other people's. Why?   I am an admin for 2 dedicated servers. One of them, I have been an admin since it was created. One of them, I just became admin.   Both use Arsenal[26] GunFighter Mod [2.0]. One has used WorldItemRemovalList to remove bullets since it was created, and has worked flawlessly.   The other, never used WorldItemRemovalList until I became admin last week, the streets are littered shell casings, and I'm trying to clean them up. But WorldItemRemovalList is not working correctly there. My own shells are disappearing - both those I have fired today, and those I fired a month ago.  There was particular farm I went to before I became admin that was littered with spent shell casings, and is now clear.   But the highway past Muldraugh, where multiple people regularly shoot at zombies, is still littered with spent shell casings.   If WorldItemRemovalList is working correctly on my own shells - why is it not also removing those? My hypothesis was that, somehow, casings were tied to each user, and required that user to log in before their casing were removed - which is absolutely fucking ridiculous if true.  But in lieu of any other explanation, I edited the player database file and logged in as 20 different users - no change.  The streets are still littered with their casings, but my test fired casings are gone.   The most common and obvious is 12 gauge shells, all of my own are gone, the same 12 gauge shells fired by other people are still there.   TL;DR again: WorldItemRemovalList is removing my own bullet casings, but not other people's. Why?   It is obviously not a problem with the format of the removal list, or the setting for HoursForWorldItemRemoval, or me not leaving the area, because: my test casings are disappearing on the exact same screen where other people's casings are not disappearing.    
    • Bug repaired thank you for comunity help of indie stone
    • I dont know what am adding but it files of the game wich doesn't launch 
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